The goal of the school EFSA is for the student to be able to understand the sequence that exists between the design, the pattern and their direct application to the fabric (sewing).

To exercise the perception of the body shape in terms of silhouette and proportion. To understand how its dimensions are transferred to the pattern.

Through continuous construction and practice on paper and their application to fabrics, the student is led to a deeper understanding of the behaviour of fabrics, while at the same time becoming familiar with the tools needed in order to create a garment (sewing machine, cutter, iron, ironing machine and etc).

The creative understanding of the drawing, the analogies and the translation of the drawing into a pattern is done through the experiential learning system, where the practical application leads the student from learning to expertise.

Subject
Fashion Design, Pattern Making and Sewing

Duration
2 years

Starting
October, January, March

Cost

Curriculum

Pattern - Sewing
 

First Year

  • Pattern and sewing tools.
  • Body type analysis and measurements.
  • Drafting the Basic Pattern Set (bodice, skirt, sleeve).
  • Dart Manipulation.
  • Designing with Darts.
  • Stylelines.
  • Added Fullness.
  • Yokes, Flanges, Pin Tucks, and Pleat Tucks.
  • Contouring.
  • Collars.
  • Built-Up Necklines.
  • Cowls.
  • Skirts/Circles andCascades
  • Sleeves. 

Second Year

  • Kimono, Raglan, Drop Shoulder, and Exaggerated Armholes
  • Buttons, Buttonholes, and Facings
  • Plackets and Pockets.
  • Torso Foundation.
  • Strapless Foundation and Interconstruction.
  • Patternmaking for Bias-Cut Dresses.
  • Shirts.
  • Women's Jackets and Coats.
  • Men's Wear.
  • Capes and Hoods.
  • Knock-Off Copying Ready-Made Designs.
  • Pants.
  • Knits, Stretch and Shrinkage Factors.
  • Knit Top Foundations.
Fashion Design 
 
First Year
 
  • Fashion figure template for a full understanding of the human body and its movements.
  • Head and limb design.
  • Design of simple garments (dresses, skirts, trousers, pants, suits, coats, etc.)
  • Technical drawing. 
  • Details of the garment (collars, pockets, buttons, etc.)
  • Coloring and the light shading.
  • Impressive illustrations of patterns and fabrics (transparencies, lace, furs, drapes, prints, etc.)
  • References to decades and period costumes.
  • Create a collection in "Book" format. 

Second Year

  • New women's collection.
  • Creation of a men's and children's collection.
  • Design of accessories (shoes, bags, belts, jewellery, etc.)
  • Two new women's collections with the theme "Deluxe & Haute Couture".
Digital Fashion 
 
 First Year
 
  • Introduction to Clo3d
  • Software Tools
  • Avatar Creation
  • Pattern Making
  • Working with patterns and darts
  • Intro to Adobe Illustrator
  • Technical sketch in Adobe Illustrator
  • Prints and patterns 
  • Intro to Blender
  • Rendering in Blender 
  • Animation in Blender 
  • Printing patterns (Illustrator & Clo3d)
  • Rendering and animation in Clo3d 
  • Portfolio  

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